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The present word game differs from prototypes such as scrabble or erudite, as
interaction of letters occurs without obligatory formation of words during gaming
process, though forming of lexical compositions on squares of a chess board is
the key rule. Namely players or gamers in scrabble or erudite put tokens or
tiles with letters on a playing board only in that case when words are formed,
and participants of this game move, shift or spread alphabetic signs on a
chessboard the same as manipulate chessmen or draughts men. Thus formation of
words as a result of a manipulation letters is event which can or cannot occur.
This is essential and basic difference of the present logic board gaming from
other linguistic games with letters, such as scrabble or erudite in which
obligatory word-formation is a necessary rule for realization of playing process.
Rules of scrabble and erudite look in other sources of information.
Other difference of this word forming board game from similar designs consists
that quantity of letters in a set is comparable with number of squares on a
chessboard, that allows to see and manipulate symbols of alphabet within the
optimum space for perception, just as playing figures in a chess or
checkers. Namely the used design is similar to classical chessboard that allows
to consider the present playing construction among other classical board games.
In particular the offered gaming design can be considered as possible for
sports competitions and tournaments on logic games alongside with a chess and
checkers, or playing cards and dominoes on a chessboard.
The optimum space of a classical chess board and optimum quantity of playing
cards with symbols of alphabet allows to perceive letters as strict mathematical
system which is similar to mathematics of other logic games. Namely letters are
alphabetic signs or otherwise to tell objects of linguistics, but not only
linguistic rules operate during game on a chess board, and also mathematical
principles which are so interesting as laws of mathematics in a chess or domino gaming.
One more difference of the present linguistic board game from prototypes is that
three-letter or two-letter words can be formed more often during playing
interaction, and very seldom greater number of letters can be involved in
word-formation, that is enough simple in comparison with other linguistic
gaming. As quantity of three and two-letter combinations in languages are not
big, and consequently necessary words can be involved in operative memory of
players. And all necessary words can be systematized in a special dictionary
which allows to identify alphabetic combinations allowable for word-formation.
Vocabulary dictionary allows to form only certain alphabetic combinations which
are known to all participants of game and are listed as a lexicon, that excludes
disputes on admissibility of those or other words. Namely lexical dictionary can
allow to identify combinations of alphabetic signs in a context of linguistic
games or puzzles.
For optimum mutual understanding of players in a context of the present word game there
is no necessity to consider complex and little-known lexical forms, as
well-known common words quite provide an opportunity of gaming interaction.
Namely basic feature of the present linguistic game is the limited quantity of
alphabetic signs, and accordingly limited quantity of probable lexical
combinations, but potential for moving letters on squares of a chess board
without formation of words allows to carry out interesting
positional-combinational games and puzzles. For example, if players or gamers
are opposite each other and have rights to read words
only from left to right in different directions then they can create
combinations of letters which convenient for itself and inconvenient for
opponent. So if the letter Q is located at the left of U then it will not give
your opponent to use such alphabetic combination for formation of
words, but it will give such opportunity for you.
And also there are many other linguistic principles which are connected to rules
of orthography or spelling, and have essential value in the event that players
move letters as chessmen and read words on squares of a chess board, that
differs from features of other lexical word games, such as scrabble or erudite.
In total offered design of linguistic word game with letters has original rules
which allow to carry out very various gaming interactions, and also puzzles or
conundrums, as playing cards with symbols of alphabet on squares of a chessboard
can be considered as logic and mathematical chess system.
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Besides the present word game allows to carry out predictions and prophecies by means of
puzzles and conundrums, that too differs from gaming principles of scrabble or erudite. Namely
letters in this game can be used as sets of mantic tiles or predictive signs
which are capable to answer words for asked questions at arrangements of alphabets on
squares of a chess board. In essence the present word forming game with letters
can be used for references to oracle which the alphabet is.
Look information about mantic qualities of
alphabets on pages of this web site in section which has the name:
metalinguistics.
Similar word games cannot be applied as sets of mantic
accessories for predictions and prophecies because quantity of playing tiles in
the scrabble contradicts linguistic totality of letters in any alphabetic
systems, that is infringement of sacral numbers which are
incorporated in alphabets. But the linguistic design of the present word game has quantity of
playing cards which are coordinated with natural system of the Latin alphabet
and English language, and also with a chess board which has number of squares
comparable to sacral numerology of letters in the universal alphabetic
construction of written signs.
And also there are other linguistic differences of the present word game with designs
of scrabble or erudite.
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Alphabetic playing cards and chessboards of this word forming game can be
considered as objects for analysis in a context of scientific linguistics or
philology. In particular the shown gaming design can be interesting in view of
mathematical linguistics if to consider frequency factors of letters in
languages and to see alphabetic signs as numerical sizes or digital values which
are equivalent to sign systems in mathematics. Or if to consider playing cards
with letters on squares of chess-boards as spatial or otherwise to tell
topological parameters of geometrical ratios according to which alphabets form
words or lexical combinations of human speech.
For example, look information on principles of geometrical linguistics and
numerology of alphabets on pages of this
website in section which has the name: letters of gods.