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The present word game differs from prototypes such as scrabble or erudite, as
interaction of letters occur without obligatory formation of words during game
process though formation of words is the purpose of game process. Namely
letters move or shift or spread on squares of a game board the same as manipulate
any other playing elements (figures of a chess or checkers) in not linguistic games, and formation of words as a result
of manipulations with letters is event which can or can not take place, but in any
case game process is carried out. That is essential difference from other word games with letters such as scrabble or erudite
in which obligatory word formations are a necessary condition.
Other difference of this word game from prototypes, such as scrabble or
erudite, is the small quantity of letters in complete sets of playing cards
which are comparable to quantity of squares on a game board, and
also comparable to quantity of letters in alphabet that allows to see (to
perceive) and to manipulate
all letters of the alphabet within optimum for perception quantity of squares on
a game board just as manipulate playing figures in a chess or checkers. And the
game board is similar to a classical chess board that allows to consider
the present word game among other classical games such as a chess or checkers.
The optimum space of a classical board and optimum quantity of letters allows to perceive letters of the alphabet as strict mathematical
system which is similar to mathematical systems of other logic games. But
provided that letters of the alphabet are linguistic objects and consequently
not only mathematical and logic rules operate during game process, but also linguistic
rules which
are so interesting as mathematical laws (rules) in a chess.
One more difference of this word game from prototypes, such as scrabble
or erudite, is that three-letter words or two-letter words can be formed more
often during game interaction and words with the big number of letters can be
formed very seldom that is enough simple
in comparison with other word forming games. As quantity of three-letter and
two-letter words in language are not big and consequently all necessary words
can be involved in operative memory of players. And all words can be
systematized in a special dictionary which allows to identify words and to form
only the certain words which are known to all players from a special dictionary.
In a context of the present word game there
is no necessity for a plenty of complex and unknown words as enough to know
common words which quite provide an opportunity of game interaction. Namely the
limited quantity of letters (equivalent to alphabet) is basic feature of this
word game, and accordingly limited quantity of possible words allows to carry out interesting
positional-combinational games and puzzles.
And also manipulations by letters on squares of a game board without formation of words allow
to carry out interesting positional-combinational games. For example, if players are opposite each other and have the right to read words
only from left to right in opposite directions then players can create
combinations of letters which convenient for itself and inconvenient for the
opponent. So if the letter Q is located at the left of the letter U then
it will not give your opponent to use such combination of letters for formation of
words, but it will give such opportunity for you.
There are many other linguistic principles of this word game which differ from
linguistic principles of other games such as scrabble or erudite. It is
possible to apply a plenty of different rules and instructions for games, and also a
plenty of different rules and instructions for puzzles.
Namely the offered word game with letters has original rules which differ from
rules of scrabble or erudite, as playing cards with letters and squares of a
chess board have the original design which allows to carry out very various
games and puzzles.
The rules of scrabble or erudite look in other sources of the
information if you think to play the scrabble.
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Besides the present game allows to carry out predictions of words by means of
puzzles with letters, that too differs from games scrabble or erudite. Namely
letters in this game can be used as sets of mantic elements or predictive signs
which are capable to answer asked questions at arrangements of letters on
squares of a game board. In essence the present word forming game with letters
can be used for references to the oracle which the alphabet is.
The information about mantic properties of
alphabets look on pages of this site in section which has the name
metalinguistics.
Similar word games such as a scrabble cannot be applied as sets of mantic
elements because quantity of playing elements in the scrabble contradicts number
of letters in any alphabets that is infringement of sacral numbers which are
incorporated in alphabets. And the set of the present game has quantity of
playing elements which are coordinated with natural system of the Latin and
English alphabet, and are coordinated with a chess board which has number of
squares comparable to sacral number of letters in the alphabet.
And also there are other basic differences of the present game with game designs
of scrabble or erudite.
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